Final Fantasy XII Espers and Summons
Espers
Throughout
Final Fantasy XII there are thirteen Espers, or summons. After you
defeat an Esper through storyline or sidequest play, you will acquire
that summon on the License Board. You can then get the license with any
character but only that character. In battle that character can summon
that esper and the esper will fight alongside the caster until it runs
out of HP or time. As your summoner gains level and ability so will your
esper.
All that said they aren’t the most useful options in the
world but provide some of the toughest challenges in the game. Some
(Cuchulainn and Adrammelech come to mind) are available rather early in
the game but will rout you until later on. Many esper fights have
certain stipulations during the battle that disallow your party to
attack, cast magic, use an item, etc. You will almost certainly have to
do some scouting with the initial battle or inform yourself ahead of
time.
Storyline Acquired Espers
Belias The Gigas
-
Aries Zodiak – Likely the first esper you’ll acquire, this one in the depths of the
Tomb of Raithwall.
The boss fight against Belias is one of the hardest battles you’ll have
fought up to that point. His Firaja Oil attack will leave you in big
trouble if you don’t have the Handkerchief’s to get rid of it as he’ll
like you up with fire attacks. Have Shell and Protect up, and Berserk
your best fighters (tanks) including Vossler. He is Velius from Final
Fantasy Tactics, and you must use Belias in a story related event in The
Feywood much later in the game. Belias is quite useful early in the
game as he is the only esper you’ll have for a good period of time.
Mateus The Corrupt
-
Pisces Zodiak - An ice based Esper, fought in the Stilshrine of Miriam.
Mateus
is near the end, right before the nethicite destroying sword. He (it’s
the fish, not the girl in front) likes Blizzaja, but you should like to
use Shell. Of course Ice Shields are even better as it’ll render most of
his attacks useless. Towards the end he comes really fast and has no
charge times on his attacks so your healing will have to be a step
ahead. Still, an easy battle and an Esper that is probably better than
Belias but may not be worthy of being used over two of your other
characters right now.
Shemhazai The Whisperer
-
Sagittarius Zodiak – Shemhazai
is weak against fire magic but tanking is your best bet. At this point
in the game you probably have a solid strategy with Haste / Bravery /
Berserk / Protect / Bubble and other positive status effects that you
can cast to make this easy. Dispel her of course and her ability to
change which elemental ability she has will make you not want to use
magic anyway. She really is only dangerous near her end when her spells
get off really fast and with Shock and Flare that could mean death for
you. Disease and Silence can be a problem for you so be prepared with an
item or spell to fix that. Fight through her Enraged state and you’ll
acquire an underrated esper. Her Soul Purge attack can do upwards of
50,000 damage on enemies if Devour Soul / Knot of Rust damage up to that
point is high.
Hashmal Bringer of Order
-
Leo Zodiak -
The
earth based esper, who is weak against Wind. You have Reddas with you
so that should help, and once you put Float on all your characters you
can dodge all of his earth abilities. Dispel him before you do anything
and prepare to use Dispel again at some point. Quakeja and Roxxor are
his tough earth attacks. His puts up a paling to all attacks for a while
so wait it out and keep yourself healed until you can finish him off.
He is Hashmalim from Final Fantasy Tactics. Gaia’s Wrath is his best
ability for you to use but your summoner must have less than 10 % of
their life for him to do it.
Famfrit The Darkening Cloud
-
Aquarius Zodiak – The
water esper that you fight with Dr. Cid. This battle is hard because if
you use the Berserk Tank strategy like I do, your Berserked characters
will attack Cid who is immune to damage until you kill Famfrit. So,
either don’t use Berserk or just deal with it. Or you can Oil him up and
use Firaga to take off 3 times the fire damage on him. Even with Shell
up his Waterja spell will hurt bad unless you still have some Viking
Coats laying around. Once he goes down you’ll get him and you’ll have to
finish Cid off. As for Famfrit’s use as an Esper for you, it benefits
from the same thing Hashmal does; there aren’t many water and earth
attacks other than their’s. At the same time he’s the weakest level
three esper around so his use will likely be situational for you
(water-weak foes).
Optional Espers
Adrammelech The Wroth
-
Capricorn Zodiak
– Truth be told you can get Adrammelech really early in the game, if
you’re fortunate enough to defeat him. He was the esper Adramelk
(Dycedarg) in Final Fantasy Tactics. Weak to Ice but thrives with
Thunder. He is in the middle area of the Zertinan Caverns, you can’t
really miss it. As for the fight against him, he flies so your weapons
must be long range. He likes to use magic like Thundara and Thundaja so
Shell should be up and be prepared to use Regen to cure Sap if need be.
The Shambling Corpses that appear around you can be an annoyance, but if
you clear out an area and bait Adrammelech over there you should be
okay. He’ll use Perfect Defense towards his end so use that time to heal
and kill the Corpses around you if there are any. As for it’s use it’s
likely you’ll acquire Adrammelech far after it can do any good for you.
More or less the earlier you beat it the longer it’ll be a functional
option as a summon for you rather than an Esper that just matches up
against Lightning-weak characters.
Zalera The Death Seraph
-
Gemini Zodiak – Zalera
was Zalera in Final Fantasy Tactics, played by the Marquis Elmdor.
Zalera can be found in the Barheim Passage but you’ll have to do the
sidequest to get the
Barheim key
first. Basically you enter Barheim and then go west to the screen
previously inaccessible (near the Bloodwing hunt) and you’ll reach a
Crystal. Put your Haste / Bravery / Berserk spells up and head in to
fight Zalera. There is a five minute time limit to this fight and his
henchmen appear occassionally to take damage from you. When his henchmen
are around his defense is really high also. The time limit wasn’t
really an issue but this was fought later in the game for me; his
Disable and Sleep propensity means you could lose valuable time if you
don’t have at least one character to protect against them and use Esuna /
Esunaga. Near the end he’ll start spamming instant death attacks like
Kill and other dangerous attacks to put you out of commission so it’d be
wise to use a Quickening or something to wrap the battle up. As for
it’s use Zalera is a nifty esper with it’s Kill and Condemnation. Kill
can allow you to charge through a sticky situation against lesser
characters while Condemnation can end an enemy’s life if they get below
30% of their total HP. Having Shock and Holy doesn’t hurt either.
Exodus The Judge Sal
-
Libra Zodiak – Refers
to a FFTactics Advance boss and also to Exdeath of Final Fantasy 5. You
must complete the Mosphoran Wasteland sidequest with the Craftsmoogles.
More or less it requires riding a Chocobo around a secret path
accessible through the east part of Mosphoran Wastelands and you are to
turn the different shrines on. Eventually you’ll open up a path to
Exodus. The battle itself isn’t that bad, he has no elemental favorite
and you should Dispel him at all times. You cannot use Items but that’s
probably the easiest stipulation yet. Despite his no elemental
favoritism he does like to use devastating spells like Scathe, and
Flare. With a Bubble Belt or two you should be okay to survive these.
He’ll use Reflect but that can be Dispelled, and he’ll put a paling up
that you’ll have to wait through. An easy battle for a poor summon,
although it is useful for one thing. Exodus can cast Meteor, an attack
that can take off 20,000 – 30,000 damage. Of course it requires there to
be 10 seconds left of summon time and he must be Immobilized before he
can cast it.
Cuchulainn The Impure King
Scorpio Zodiak – Queklain from Final Fantasy Tactics. Definitely my favorite esper in the game and a scary battle. You need to complete the
White Mousse Hunt
first to be able to get the key to gain access to Cuchulainn. That
said you can do this rather early but Cuchulainn the Esper fight should
be done around level 40 if not higher. With the Sluice Gate Key, light
up the 3rd and 10th Sluice Gates. Now go to No 3 Cloaca Spur and light
up the 1st South Sluice Gate. Return to the center and open the 3rd and
10th sluice gates, the ones you just used. Now, light up the 4th and
11th Sluice Gates and go to No 4 Cloaca Spur to close the 1st north
sluice gate. Back to the center area one more time to open the 11th
sluice gate and close the 3rd as you will have the middle two lit up. Go
south now to the No. 1 Cloaca and you can now go through the gate at
the south into the water. Before you do this, put your Haste / Bravery /
Shell / Berserk buffs up as Cuchulainn looms. This battle is
ridiculously hard as you will have a constant Sap on your party, and he
can even cast Sap in conjunction to that to deplete your HP times two.
Dispel him and Dispel him again if he casts more protective magic. You
probably want Bubble Belts but Black Belts prevent against Disable which
he loves to use. If you are immobilized then hopefully you have long
range weapons or something to use to be productive while you wait that
out. Foobar’s will drop down from the sky (or the sewer I should say)
and you’ll want to wrap them up fast. If you have Berserked tanks they
should take a second to do this. Watch for his Invert ability as if he
gets this off one of your characters could die from Sap very quickly. If
you have at least one character with a Black Belt you should be able to
stay alive but without a way to protect from Disable this is one of the
hardest fights in the entire game. As an esper he is a true brute for
you with tons of great stats already on himself. He tends to lean to the
physical side as his attack is highest when he has full power and you
really will enjoy his ability to keep himself alive with Curaja and the
enemy HP leeching ability known as Malaise.
Zeromus The Condemner
Cancer Zodiak – Zeromus
was the final boss for Final Fantasy 4 (Final Fantasy II stateside
SNES). You must acquire the Stone of Condemner from the acolyte at the
top of Mt. Bur Omisace and then you are to take this to the Stilshrine
of Miriam, where you should Save upon entry and then go to the Way Stone
in the back of the first area. You will have the option of going to a
new area so do so. Before you go through the door put some spells up as
you cannot, I repeat, you CANNOT use magic in this battle. This made
this very difficult for me and I expended more Elixir / Ether /
Megalixir than I’d like to admit. The Dark Lord’s can do some mad damage
against you and will continue to spawn, which means lots of combos.
Your best bet is to hope that your buffs like Berserk / Haste / Bravery
last long enough to do a decent amount of damage on Zeromus. From there
you should try to use Quickenings since you can’t use magic anyway.
Zeromus will attack with a good combo rate, and is downright lethal near
his death with that. He also uses Graviga, a gravity spell that will
have you running around to heal. Easily one of the toughest esper fights
and one that will require lots of levelling up and maybe a little luck
too. It’s worth it though as Zeromus’ Big Bang attack (from FF4) will do
large amount of damage, with (Zeromus’ Maximum hit points minus his
current hit points) x 5. Needless to say later on with a Bubble Belt and
with low current HP Zeromus can do a ridiculous amount of damage with
Big Bang or Gravity Well. The danger of course is that Zeromus risks
dying before he gets Big Bang off.
Chaos Walker of the Wheel
Taurus Zodiak – The
final boss of Final Fantasy 1. You have to fight four elemental
Chaosjets along with this battle against the Wind based foe Chaos. You
need to complete a huge sidequest before fighting
Esper Chaos
. Once the Medallion of Might gains power to open the door to Chaos,
get your buffs up and enter. You cannot run from this battle and you
cannot use the Fight option, which is the biggest reason this was the
hardest fight for me. Dispel it immediately and then work on getting
those damn Chaosjets destroyed as they will otherwise provide a
tremendous hinderance with their status afflictions, most notably
Silence. Watch out for Aeroga and Aeroja as the latter may confuse you.
Whirlwind will take off half your total HP so that can be a huge problem
also. Expect lots of quick revives and then getting in what attacks you
can before you die again and have to repeat the process. Your best bet
is a tough spell like Flare but if you’re fighting it early you may have
to rely on Bio. As an esper it’s kind of useless as it’ll use Whirlwind
all the time but it won’t work on most hunts / bosses and you can’t
really justify using him against normal enemies.